Despite creating a beautiful, feature-rich and well thought-out wireless speaker, Sony’s SRS-X9 fails to deliver consistently high quality sound over its wireless and wired inputs.
The wireless audio phenomenon in consumer tech is huge and isn’t showing any signs of slowing down. It’s into this already crowded category that Sony is throwing three new contenders for your wireless speaker dollars. The biggest and baddest of the three is the SRS-X9, a sophisticated-looking all-in-one affair that straddles the line between bookshelf speaker and home theatre sound-bar.
The SRS-X9, which retails for $699 CDN, is priced at the high end of the wireless speaker market, placing it in competition with the Sonos Play:5 ($499) or possibly the Sonos Playbar ($749) as well as offerings from Pioneer,Bose, Bowers & Wilkins, Polk Audio and Marantz.
Set-up and Connectivity
As you would expect from such a device, it offers a wealth of connectivity including Wi-Fi, Bluetooth, line-in (via mini-jack), Ethernet and USB. It’s also DLNA and AirPlay compatible.
Sony’s latest Android tablet is a worthy successor to the Xperia Z, with unique features, an incredibly thin and light design and a gorgeous screen. But battery life is not as good as it could be.
The Sony Xperia Z2 Tablet ($529 16GB) is a remarkably thin and light device. At 426 grams, the Z2 is significantly lighter than the comparably equipped Apple iPad Air (469 grams) even though it has larger overall dimensions.
The chassis exterior is coated in a rubberized finish on the back and uses edge-to-edge scratch-resistant glass on the front. The sides (what little there are of them) is finished in a metal-look plastic material. Unlike the iPad, there is no metal shell.
Although this results in an amazingly light device, the problem with this design is that the Xperia Z2 gets all of its rigidity from the internal framework and the glass screen itself. Which it to say, you can actually flex the tablet without exerting much pressure at all. I suppose this isn’t necessarily an issue of quality – I wasn’t able to come even close to damaging it through normal use—but it doesn’t give you a tremendous feeling of confidence.
Last week, I finally received my Pebble smart watch. You may recall hearing about the Pebble back in April of last year. At the time, it garnered a lot of press, not only because it was a pretty cool device being created by a small startup and not one of the major players, but also because it broke all of Kickstarter’s records to become the most funded project to-date.
The Pebble isn’t so much a new idea (the concept of a smart watch has been floating around in one form or another for years) as it is an evolution of popular notion: a watch that is less time piece and more a wearable computer, possibly as an accessory to a smartphone.
The success of the Pebble project immediately gave rise to rumours that Apple themselves had started work on a smart watch product. The idea gained instant currency because of the iPhone, and the inclusion of watch faces on the 6th generation of their iPod nano, a feature which spurred many entrepreneurs to devise watch bands for the squarish, touchscreen media player. Further fueling the fire were other smart watch projects from companies like Sony and Motorola. Surely Apple would join the fray.
Those rumours have only grown in recent weeks with talk of Apple placing orders with Corning Glass, the maker of Gorilla Glass, for curved glass lenses. It was just too much in the way of coincidence for those seeking verification of the mysterious “iWatch”.
But before we start readying our wallets and our wrists for this next magical and revolutionary product, let’s consider a few reasons why Apple might disappoint those hoping for a wearable with the famous bitten-fruit logo on the back.
1) Apple has a history of staying focused on products that fulfill needs that consumers don’t even know they have until Apple shows them the latest gadget. Though this pattern hasn’t been in evidence much lately what with a few year’s worth of purely iterative launches, an “iWatch” would need to have serious wow factor in order to meet the criteria for a new Apple product.
2) Apple doesn’t play around with niche products. With the possible exception of the Mac Pro, all of Apple’s current line of devices are mass market crowd pleasers. Nowhere is this more apparent than the iPhone and iPad, each of which has recorded sales in the millions of devices annually since launch. An Apple watch would be a risky play. Yes, most people wear watches. But no one company dominates the watch market. It is heavily commoditized and new styles appear every day. Watches have become fashion accessories, even amongst men, with plenty of folks owning more than one and switching up the watch they wear according to outfit they’re wearing or the event or activity they’re participating in. A smart watch wouldn’t be very helpful if you weren’t wearing it, and if you are wearing it, you’re not wearing another watch at the same time. So it had better be VERY helpful if it’s going to be the last watch you ever put on. Apple’s ability to design beautiful devices is the stuff of legend but they have never had to design a device that by its very nature, is a part of a person’s wardrobe. Phones are returned to pockets or purses when not in use. Tablets, laptops, media players are merely tools. Yes, it helps if they look appealing but it isn’t mandatory. A watch is a different story altogether. Can Apple or any company for that matter design one that will be appealing to both sexes, complimentary to – or at least not detracting from – most outfits, and still offer that wow factor I mentioned earlier? If the answer is no, Apple has a problem. Because they need to sell millions of their iWatch. The 80,000 that Pebble racked up won’t even pay for the software this thing will run.
3) Battery life is a major concern. It’s bad enough that iPhones and almost every other smartphone on the planet require charging every 24 hours or less depending on usage. But we’re reasonably content to go through this exercise in exchange for the seemingly endless number of ways these devices improve our lives. Could the same be said of an iWatch? Right now, unless you own a Pebble or one of the handful of other smartwatches on the market, you probably only think about what keeps your watch running every few years when the battery finally dies. Is the mass market ready for watches that are as high maintenance as phones? Again, the answer depends on just how useful this device turns out to be. Keep in mind, the more wonderful a watch like this is, the more power it will consume. Even the Pebble, with its monochrome e-paper display and limited processing power requires charging every 7 days according to the company’s claims – it’s probably more frequent in the real world. If an iWatch is a colour, touchscreen device with Bluetooth (all very likely specs) we can expect to have to charge it at least once every 48 hours – possibly more if it displays a watch face 24/7.
Now that I’ve thrown cold water in the whole iWatch idea, it’s probably worth mentioning that such a device would have to offer at least a minimal amount of water resistance, if not the ability to withstand showers and the occasional dip in a pool. The Pebble can do this and it drastically increases the likelihood that owners will wear it during key activities like working out.
Bottom line: I don’t think Apple is going to be launching an ‘iWatch’ anytime soon.
So what about that whole curved-glass thing? Am I saying that was all just B.S.? Not necessarily.
When it comes to curves in the Apple design language, they seem reserved for the corners. Keyboards, mice, iMacs, iPads – heck even Apple TVs all have curved or rounded corners. But the screens on these devices? Flat. Very flat.
The only product that I can remember ever possessing a curved glass screen was the 4th and 5th generation iPod nanos. They were gorgeous devices, with a double-curved body (thus the need for a curved lens for the screen) and a built-in camera on the 5th gen. Interestingly, this was the last of the non-touchscreen nanos.
But there’s one other product that Apple still makes that features a very similar double-curved body. The Apple remote. It ships with the Apple TV and is a delightfully understated chunk of solid aluminum with a simple set of controls embedded in the top, curved surface.
So bear with me now, because here comes the crystal-ball part: What if Apple is nearing completion of its heavily rumoured yet still unannounced next-gen Apple TV product?
Much has been speculated with regard to this theoretical product, mostly because of the tantalizing quote from Walter Isaacson’s bio of Steve Jobs in which he said:
I’d like to create an integrated television set that is completely easy to use […] It would be seamlessly synced with all of your devices and with iCloud. No longer would users have to fiddle with complex remotes for DVD players and cable channels. It will have the simplest user interface you could imagine. I finally cracked it.
Words like those are hard to dismiss. While I’m still not convinced that Apple is ready to market an actual TV set, I strongly suspect that they are hard at work on the next generation of remote control. If I’m right, it will share much of its physical DNA with the existing Apple remote, but with a much more advanced set of capabilities. It will need a screen. That screen will be curved.
If that doesn’t seem like a stretch, this next part ought to get you questioning my sanity:
That curved screen will not be touch-sensitive. I know, crazy right?
But here’s the thing with using touchscreen devices for remote controls: they suck.
A really great remote becomes an extension of your arm. You can leverage its most commonly used functions like changing the channel or muting the volume without ever looking down at the device. Touchscreens simply can’t deliver that kind of experience. You need buttons. Well-placed, well-shaped, buttons.
If you’ve used the existing Apple remote, you know what I mean. The raised surface of the round directional ring, the slightly depressed design of the centre enter key, and a similar difference in tactility between the menu and play/pause buttons – these elements combine to make the Apple remote a device that you never need to look at. Within minutes of picking it up for the first time, your thumb knows exactly where it need to go.
I predict that Apple’s next TV product will combine this kind of superb blind-operation with a display capable of giving you more information when you want it.
Now if you’d like a rumour to back up this wild speculation, here it is: Apple is supposedly in talks to acquire Loewe, a high end European consumer electronics company that builds HDTVs and – you guessed it – remotes with built-in screens. The rumour has been circulating since mid-2012, and just like rumours of an Apple TV product, it refuses to die.
Okay, your turn… does this all sound like a reasonable interpretation of what we know so far or should I be paying my doctor a visit for a re-evaluation of my meds?
Feature image credit: Gizmag.com
Update Friday, October 5: Sony has halted sales on the new Xperia Tablet S due to concerns around the device’s ability to deal with liquid spills. According to Reuters, the company has discovered small gaps between the frame an the screen, which can let liquid in, thus compromising the tablet’s seal.
A year ago, Sony launched its first tablet effort, the Tablet S. It was 9.4” touchscreen device running what was then Google’s only version of Android for tablets – Honeycomb.
It had a unique design with its wedgy, folded-edge body, a good screen, and a built-in IR transmitter that could turn the Tablet S into a remote control for your home theatre equipment.
But it was pricey, the remote control feature lacked macros, and thanks to Honeycomb, the user experience wasn’t especially snappy or compelling. You couldn’t even use the included SD card support for anything but transfering your media files to the device’s internal memory. And there was no HDMI out – a feature that surprised many given that the tablet was supposed to (among other things) play nicely with Sony’s line of Bravia TVs.
While many reviewers praised Sony’s industrial design, the high price and poorly executed feature set kept the Tablet S from earning wide support amongst reviewers or consumers.
The Xperia Tablet S
Fast forward barely a year and Sony is back, on a mission to show that they can take constructive criticism and respond with a better product.
And that’s exactly what the new Xperia Tablet S is – a better tablet in every way.
Those of us who tried the original Tablet S gave Sony high marks for being willing to take some risks with the physical shape of the product. Its asymmetrical design meant that the top edge was thicker than the bottom. Or if you held it sideways in portrait mode, the right or left side was thicker. This not only gave the Tablet S a slight incline when using the device on a flat surface, making typing a little more comfortable, but also made holding the device while using it to read or surf the web one-handed a much better experience too.
And while the new Xperia Tablet S has toned down the wedge-shape, the folded-edge profile remains and still delivers a great reading and surfing experience thanks to the textured finish on the tablet’s backside.
Gone is the all-plastic case, replaced with a combination of plastic and aluminum which give the Xperia Tablet S a higher-end feel and puts it on the same level as the iPad and the Samsung Galaxy Tab in terms of materials. The tablet feels surprisingly light in the hand considering its overall dimensions are similar to other, heavier tablets. Sony claims battery life is about 12 hours for watching video and 10 while wirelessly surfing the web. These are excellent numbers however I wasn’t able to fully verify them. My guess is that real-world use will prove to be slightly less.
Dual stereo speakers sit near the bottom edge, concealed behind slits covered in a fine mesh. The sound quality is great for a tablet, and more than ample for watching YouTube videos or listening to the occasional song, but you’re still better off with dedicated external speakers for any serious listening activities.
Around the left side, you’ll find a covered panel containing the SD card slot and immediately above that is the headphone jack, while on the bottom edge, protected by a removable cover is the new Multi-port. The Multi-port works much the same way as Apple’s dock connector. It handles charging and data transfer via the included USB cable, and with the help of an optional $39 adapter, it can be used as an HDMI-out jack for sending HD video to your HDTV.
Perhaps the best part of the Tablet S’s new physique is the one you can’t see: Sony has equipped this baby with an invisible hydrophobic coating that makes it spill-proof. You won’t be able to immerse the tablet in liquid, but as long as you keep the protective covers for the side and bottom ports in-place, the Tablet S should be able to handle most of the common mishaps that can befall a device that is left on a kitchen counter.
The screen is still not on par with Apple’s industry-leading Retina display, but it nonetheless delivers crisp, rich images and video. Unless you’re holding the two displays side-by-side it’s unlikely you’ll feel cheated by the Tablet S’s lower pixel density.
Under The Hood
Inside, the new NVIDIA Tegra 3 Quad-Core CPU does a great job at keeping the Tablet S quick and responsive, while delivering enough graphics performance to easily handle the many 3D games available for the Android platform, plus Sony’s own PlayStation Mobile offering which will headed to tablets including the Tablet S in October.
That quick new processor is part of what makes the Tablet S a joy to use, but the larger part is Google’s Android 4.0 OS, better known as Ice Cream Sandwich.
If you’ve never used an ICS device, you don’t know just how good Android has become as an operating system.
Gestures are recognized instantly, while transitions are handled without stutter and apps execute without hesitation. Scrolling is buttery smooth, which in itself is a big improvement over the previous Honeycomb OS. Android on tablets is now a lot of fun.
As good as ICS is, there’s always room for improvement. Normally when manufacturers try to layer their own software on top of the stock Android experience, results can be mixed, which is really to say, not good. The previous Tablet S was an example of Android-meddling yielding no real benefits.
This time around, however, Sony has left the core ICS experience virtually untouched, adding only enough functionality to help the Tablet S stand out from the crowd – in a good way.
The first exclusive feature is the media remote capability that Sony preserved from the first Tablet S. Unlike the first version, which was little more than a graphical display of your existing remotes and thus not very helpful, the revamped app brings the missing piece of the puzzle: Macros.
Macros are, for the uninitiated, user-customizable “groups” of commands that can combine any amount of “key presses” from your standard remote controls. It’s macros that give a product like the Logitech Harmony Remote its popularity. Being able to hit a single button labelled “Watch TV” and then sit back while the remote turns on every device in your home theatre and sets all of the right inputs is the holy grail.
Sony’s Universal IR Remote Control can do that. And unlike the Harmony, if you’re not happy with the way a given macro works, you can edit the sequence of commands right on the screen – no cables or syncing with a PC required.
You’re still left dealing with the fact that a smooth-surfaced tablet screen isn’t as intuitive to use as a physical remote, but that is the only drawback.
The second, and arguably the best of the exclusive features, is the Tablet S’s Guest Mode.
Finally, you can now hand over your tablet to a friend, child, co-worker or spouse and not have to worry that they might accidentally delete an important email or pull up a webpage that you were on which (ahem) you’d rather they not see.
All of this because Guest Mode creates the equivalent of user accounts on a PC or Mac. As the tablet’s administrator, you can assign different accounts, each with its own name and permissions. You could for instance, create a “Kids” account and set it so that it only has access to specific games, and perhaps the YouTube app. Or you could create a profile for your spouse that gives access to everything, but keeps your email and web surfing separate. Passwords can also be assigned to keep those folks where they belong!
Given that our tablets are quickly becoming the most used appliances in our homes, and everyone feels a certain ownership, Guest Mode is a feature whose time has come. Every tablet should have it.
I’m not going to spend much time on the other apps that Sony has included such as Walkman, Movies, Music Unlimited etc. These are all decent media playback or store apps but, with the exception of the Walkman app – which includes all of the features found on Sony’s excellent line of portable media players such as the SenseMe auto-playlist function, these apps are mostly on par with the stock Android equivalents.
It is worth noting however, that these native Sony media apps all have the ability to “throw” audio and video (depending on the app) to DLNA-compatible devices on your network e.g. a Sony PlayStation 3 or a set of DLNA-equipped Wi-Fi speakers. This means that content playing on your tablet can play wirelessly on your HDTV or other devices. Think of it as similar to Apple’s AirPlay feature, but not quite as universally executed.
I would also be remiss if I didn’t point out how aggressively Sony is supporting the Xperia Tablet S with a slew of accessories.
From covers, to keyboard cases, to stands that dock, charge and let you rotate the tablet into various positions, what Sony doesn’t have in 3rd-party support for the Tablet S, they are making up for themselves with some genuinely innovative and well-designed accessories.
Finally, let’s cover price. The Xperia Tablet S starts at $399 for the 16GB model, while the 32GB model will run you $499. That’s it – no other memory capacities and no 3G/4G cellular options (at least, not in Canada). Those prices aren’t exactly a bargain compared to other Android tablets, which you can find for up to a $100 less, depending on the brand and model, but it’s also a $100 less than what Sony was charging for the 16GB model of the first Tablet S.
Notably, it’s also $120 less than a comparably equipped iPad.
Factor in Sony’s superb build quality, splash/spill-proof coating, Guest Mode and IR remote control and there’s a strong argument to be made that the Xperia Tablet S is actually the value leader in the 9-10” tablet category.
While Sony’s first tablet effort left us wanting more – much more, the new Xperia Tablet S delivers the missing pieces, throws in a few welcome surprises, and carries a price tag that while not a bargain, is certainly not a show-stopper.
If you have been holding off on buying a tablet, the Xperia Tablet S would make an excellent first purchase. It’s beautifully designed, it runs Google’s superb Android Ice Cream Sandwich and it has been built to handle nearly everything a household will expect from it, or throw at it.
Far from throwing in the towel on tablets, Sony is back, and better than ever.
Perhaps more than any other company in the consumer electronics industry, Sony has repeatedly baffled customers and analysts alike with its product strategies. Music players that could only playback proprietary formats, cameras that could only use proprietary memory cards, a tablet that could control your entire home theatre but not your Sony PS3, an iPod-competitor that isn’t PlayStation-certified, and phones that could provide a great mobile gaming experience but couldn’t display those games on your TV.
That’s just a short list.
Much of these decisions can be attributed to Sony’s desire to exert the kind of control over user experiences that Apple is famous for. Walter Isaacson’s Steve Jobs bio even lends credence to the idea that Apple learned this lesson from Sony. The other explanation is that Sony is a company divided. With interests in consumer electronics and media publishing, the fabled Japanese tech giant has been fighting for harmony amongst its divisions for decades, with few visible successes.
But this might be changing.
Consider the new Xperia S, the first Sony smartphone in Canada to ditch the old Sony-Ericsson branding. It’s a dual-core, HD smarpthone running Google’s Android 2.3 OS (upgradeable to Ice Cream Sandwich later this year) and like it’s predecessor, the Sony-Ericsson Xperia Play, it’s PlayStation Certified which means you can enjoy a catalog of games from Sony including older PlayStation 2 titles that have been optimized for the mobile device.
Unlike the Xperia Play, these games are no longer confined to the phone’s 4.3″ touchscreen. Equipped with a micro-HDMI port, the Xperia S lets you enjoy video and gaming on your HDTV.
Sounds like a solid feature right? Well, yes and no. Yes, the ability to view your mobile games on the big screen makes a ton of sense. Not only will they look better on an HDTV, but friends and family can watch the action without having to sit shoulder-to-shoulder with you. But there’s a down-side too. The Xperia S, unlike the Play, is a touch-screen only device. There is no slide-out set of physical buttons (the Play’s slider featured a PSP Go layout). So while you’ll be able to view games on your TV, it will likely be impossible to control the gameplay without looking down at the phone to make sure you’re swiping and tapping the control areas accurately.
Let’s hope that Sony brings back the Play’s slider form-factor on their next model so gamers can really harness the HDMI-out feature to its full extent.
The Xperia S also features a 12.1-megapixel camera that can shoot 1080p video along with NFC (Near Field Communication) – a technology that will enable everything from mobile payments via Google Wallet to content sharing between compatible devices, so gaming isn’t the only reason to consider this smartphone.
Pricing has been set at a very reasonable $99 on a 3-year phone & data package from Rogers Wireless. The Xperia S will be available exclusively through Sony Stores when it launches April 17th.
- Superb audio performance
- Snappy performance
- Big, 4.3″ multi-touch screen
- Micro-HDMI out
- SenseMe Channels
- FM Radio
- Huge/thick/heavy form factor
- No cameras
- Compass mode is quirky
- External speakers only so-so
- If you’re looking for a full-fledged Android device that can handle movies, music and photos and don’t mind the lack of on-board cameras, the Sony Walkman Z1000 Series is an attractive device with great sound, but you can find more features in a smaller package for less money elsewhere.
The Sony Walkman has been a presence on the personal audio scene ever since Sony invented the category back in the late 1970s. Since then, the line of portable music (and more recently media) players has evolved continuously to keep pace with an industry that has seen more convergence than any other in recent memory. And while Apple’s iPod line of devices changed the rules of the game just over a decade ago, Sony has never given up – reinventing the Walkman at each stage to offer buyers an alternative to Apple’s juggernaut with all the hallmarks of the Sony brand: solid industrial design and audio performance.
But Apple is a tough competitor, and when they launched the iPod Touch hot on the heels of their runaway success iPhone, it became clear that the notion of a digital music player being a one-trick pony was antiquated to say the least. A new paradigm had been created – one where music, photos and video were but three elements in a vast sea of portable-computing options.
And yet, seemingly caught unprepared, Sony stuck to the basics and continued to pump out respectable, if somewhat uninspired media players. Not that they had much choice. In fact, until Google released Android, there was little any manufacturer could do to keep up with the iOS tsunami.
But there were a few bright spots for Sony’s Walkman. 2008’s NWZ-S Series introduced one of the best noise-cancelling systems available without needing to spend $350 on a set of Bose headphones. It also marked the addition of “SensMe” Channels – a proprietary way of organizing your music into mood-based categories – an innovation which has yet to be improved upon. Nearly 4 years later, the NWZ-S Series is still my music player of choice.
There were some “what were they thinking?” moments too: They ditched the SensMe system on future models of the Walkman and the ill-conceived and over-priced X Series proved that just because you add Wi-Fi, a touchscreen and a browser to a media player does not mean it will be appealing or successful.
Learning from both of these lessons, Sony is back for another kick at the portable media player can.
This time out, they’ve kept the good: Brought back SensMe, solid sound performance; and dropped the bad: the tiny screen, awful browser of the X Series have now been replaced by a full if not perfect implementation of Google’s Android 2.3 (Gingerbread) mobile operating system.
The result is a device that launches the Walkman brand into portable-computing territory without giving up the audio credentials that have been the Walkman’s hallmarks since the beginning.
Unfortunately for Walkman fans, this evolution isn’t without its trade-offs.
In creating the NWZ-Z1000, Sony has directly targeted Apple’s iPod Touch. The comparison is unavoidable given the capabilities of each device.
In every dimension, the NWZ-Z series dwarfs the iPod Touch. It’s wider, taller, thicker and heavier. Take a look:
|Sony Walkman NWZ-Z1050||Apple iPod Touch|
|W/H/D 70.9 x 134.4 x 11.1 mm||58.9 x 111 x 7.2 mm|
Despite its heavy-set measurements or perhaps because of them, the Walkman feels solid and well built. Sony has never suffered from poor build quality or awkward design and the Z series is no exception. From the player’s cool-to-the touch metal frame to its nearly flush front surface and quirky but comfortable sway back, the Walkman has an instantly familiar feel to it. And there’s no question, you simply can’t get a 4.3″ screen without accepting a device with an overall larger footprint. Still, it’s only 22g lighter than the Samsung Galaxy Note which offers a larger screen and full 4G/LTE connectivity.
The button layout will be familiar to anyone who has used an all-touchscreen smartphone or the iPod Touch. The top power/stand-by button, side-mounted volume rocker and bottom-positioned headphone jack have become fairly standard on all devices of this size. The one departure is the dedicated Walkman logo button (Sony calls it the “W.” button) which sits just above the micro-HDMI port. The inclusion of this button is the one nod Sony has made to the device’s media-centric lineage. Hitting hit brings up the media playback controls on-screen regardless which app or home screen you’re on at the moment, and wakes the Walkman if it’s in stand-by. While I like the idea of a dedicated media button, it doesn’t address the common weakness in all touchscreen media players: you can’t operate them blind. There’s simply no way to leave the NWZ-Z1000 in your pocket and have control over play/pause track skip forward/backward or any other aspect of the media player except for volume.
It’s hard to accept that Sony, who so happily followed Apple down the design path of the iPod Touch, overlooked one of the few areas where they could have improved on Cupertino’s design. In fact, the NWZ-Z1000 could have borrowed from Sony’s own design legacy in the form of dedicated playback buttons from the X-Series, or from Apple’s playbook in the form of an inline-remote on the cord of the included earphones. Sadly, it received neither.
The curved plastic back is intriguing. It certainly sets the Walkman apart from the rest of the media player landscape, but it isn’t so much of stylistic choice as it is a functional requirement. Because Sony’s engineers placed the internal speaker on the Walkman’s back panel instead of the edges, placing the unit face-up on a flat surface would mute the sound almost completely. The curve gives the speaker a millimetre or two’s breathing room and that’s just enough to let the sound emerge.
The NWZ-Z1000’s screen is a beauty. The white LED-backlit LCD TFT screen runs at WQVGA (800×480) and while that doesn’t yield the same kind of pixel density as the iPod Touch, which packs 960×640 into a smaller screen, you don’t notice the difference. As you might expect, browsing the web on a bigger screen is better, all things considered.
I’m a little surprised Sony didn’t opt for OLED on the Walkman as it would have been superior for battery if not for overall contrast, but I guess that at 4.3″ the cost was prohibitive.
Still, when it comes to viewing photos or movies, the Walkman performs well even without the higher-end display technology. It generates a bright, crisp image with blacks that are black enough to handle space scenes even if they aren’t perfectly pitch-black. In my experience, no LCD-based screen can deliver truly deep blacks.
One minor complaint is that the capacitive-touch doesn’t seem to be as sensitive as other screens I’ve tried. Taps didn’t always register and had to be repeated. Another niggle is the surface of the screen itself – more than other surfaces, it seems to be a real finger-print magnet. Without any evidence to support this, my guess is that oleo-phobic coatings adhere better to glass that plastic.
Other than the occasional missed-tap mentioned above, the NWZ-z1000 is a snappy performer which seems to handle the various demands placed on it by the Gingerbread version of the Android OS effortlessly. That’s probably because the Walkman is packing a Dual Core ARM Cortex-A9 CPU running at 1Ghz. That’s a lot of horsepower when you consider the latest version of the iPod Touch is running a single-core ARM Coretx-A8 at 1Ghz (underclocked to 800 Mhz).
I loaded Frontline Commando, a free first-person shooter, from the Android market and it ran seamlessly – as did Raging Thunder, another free but not very good racing game.
All of the native movie formats I tested ran perfectly, however playing back an .mkv file using the free movie player “MX Video Player” resulted is some dropped frames and occasionally out-of-sync audio.
One notable area of weakness is the compass. One of the coolest things in Android is the ability to turn on Compass Mode while in Google Maps’ Street View. This lets you hold the device in front of you and move it around (up/down, side-to-side) and have the Street View screen respond as though you were actually standing at the location on the map, looking around at the buildings and streets. But I found that the Walkman’s digital compass behaves erratically when in this mode, jumping jerkily around and not giving a smooth rotation of the street view surroundings.
Speaking of maps and directions, I’m still not sure I understand the point of navigation and mapping apps on devices without persistent data connections. With the Walkman (or the iPod Touch or any device that relies on just WiFi), if you want to get directions while in your car or anywhere else WiFi access is going to be problematic, you’re out of luck.
As I mentioned earlier, sound quality is one area where the NWZ-Z1000 really shines. The included earbuds are excellent and though I found their design a little odd, they were very comfortable and did a decent job with sound isolation. I miss the active noise reduction system from earlier Walkman models, but it’s not a deal-breaker. Sony included their proprietary EQ settings such as Clear Base, Clear Stereo, VPT Surround and a 5-band graphic EQ. I’ve always appreciated these settings on digital players and I’m glad to see Sony found a way to include them in an Android device. Sony has also included 2 settings that are meant to enhance the performance of the internal speaker: Clear Phase and xLOUD, but don’t bother with them – there is simply nothing that can make the internal speaker sound like anything other than what it is: tiny, weak and sad. That’s ok though – very few media players in any price range do a good job with this.
Some of you will remember that Sony launched their first Android tablet last year – the Sony Tablet S. Reviews were mixed, but among the highlights were some of the exclusive apps that Sony included on the device: Infrared Remote Control, Sony Reader and PlayStation Games.
For reasons known only to Sony, none of these have made their way onto to the NWZ-Z1000. I’m willing to overlook the remote app’s absence – I wasn’t all that impressed with the implementation on the Tablet S, and since the Walkman doesn’t have an infrared sender or receiver it would have been pointless.
But the lack of the Reader and PlayStation games is a big mistake. Given that the Walkman’s main competitor has a built-in ebook solution (iBooks) and is already the most popular mobile gaming platform thanks to the enormous collection of free and paid games in the App Store, you would think these two areas would be on the top of Sony’s must-have list.
But no. Even though the built-in HDMI output could have enabled PlayStation games on the big screen, something which Sony appears to be philosophically opposed to (their Sony Ericsson Experia Play can do PlayStation games, but can’t output to HDMI whereas their Experia Arc can output HDMI, but can’t do PS games), the Walkman can’t run these exclusive games. Likewise, even though the NWZ-Z1000 sports a bigger screen than the iPod Touch, which would naturally make it a better e-reader, no reading apps are loaded by default.
What you do get are Sony’s “Original Apps” collection: Music Player, Video Player, Photo Viewer, FM Radio, DLNA, Wi-Fi Checker, W.Control and Music Unlimited.
At first I couldn’t figure out why one would need Sony versions of apps that are standard on every Android device. The reason they’ve been included is their clever use of DLNA. Just like on the Tablet S, you can use these apps to “Send To” compatible displays on your network. Watching a video on the Walkman and want to see it on your DLNA-equipped HDTV? Two taps and you’re done. Same thing for photos and music.
This DLNA technology works in reverse too, such that if you have a compatible DLNA media server (home PC, PS3, etc) you can access that content and view it/listen to it on the Walkman.
While buggy at times, this DLNA implementation is a strong argument that Apple’s AirPlay isn’t the only game in town for those who want to flex their wireless network’s muscles.
Wi-Fi Checker is an app that, well, checks your Wi-Fi connection by connecting to your chosen access point and then giving you some rudimentary feedback such as your assigned IP address and a confirmation that you are in fact, connected. Not quite sure why Sony felt the need to include it given that Android’s existing wireless stats are pretty good.
W. Control is merely a preference setting for how you want to interact with the maximized view of the Walkman or “W.” media playback controls. You can choose to single or double-tap the screen for play/pause and whether you want left or right swipes to skip you forward or backward one track. This should have been baked into the existing Settings app in Android.
Finally, Music Unlimited is Sony’s answer to iTunes – an online store where you can preview and buy then download music tracks directly to the Walkman.
Thanks to its size, the NWZ-Z1000 has few true competitors. This can make direct comparisons a bit tricky. Other than the iPod Touch, there are only two other devices in the Canadian market that come close, without looking at smartphones since they really do represent a different category. These are the Archos 5 32GB and the Dell Streak 5. The Archos is the same price as the Walkman but lacks access to the Android Marketplace and doesn’t support DLNA. The Dell Streak includes cameras but because it is built as a mobile data device, you can only buy it on contract with Rogers Wireless, or no contract for $399. In my opinion the Archos, while a very capable media player, is a less-than-ideal Android device and requires optional accessories to support HDMI out. The Streak looks attractive, but if the price of the Walkman strikes you as high, the Streak won’t appeal either.
The Walkman NWZ-Z1000 enters the market with a peculiar set of features that makes it both unique and unexceptional at the same time. While it is a capable media player that offers a bigger screen than its closest competitor, the lack of any on-board cameras limits the ways in which you can use the device for anything other than media consumption.
Even though it’s more expensive that the iPod Touch for the same memory size, the Walkman delivers two strong arguments for the additional dollars: screen size and CPU. If you find the iPod Touch’s screen a little on the small side – as many people do – the NWZ-Z1000’s 4.3″ window is a much more comfortable viewing experience.
The Walkman’s dual-core CPU barely breaks a sweat as you put the device through its paces – there is virtually no lag or delays when moving from app to app or within the various menus. The iPod Touch isn’t as speedy and there are times when it feels like it’s running to catch up. If you value snappy performance over bells and whistles like on-board cameras, the Walkman is the clear winner.
You’ll be able to find the Sony NWZ-Z1000 Walkman at major electronics retailers later this spring for $299 for the 16GB size and $349 for the 32GB model.
Sony Canada confirms that these sleek-looking devices are indeed headed our way. No word on price so far, but they’re due to hit stores “in the fall,” but definitely in time for the holiday season. Obviously as soon as we get our hands on one (or both), we’ll let you know how they stack up against the iPad, PlayBook but more importantly, the other Android tablets beginning to flood the market.
3D permeated every inch of the Consumer Electronics Show this year – even more so than the two previous years. And while most manufacturers concentrated on showing off the 3D tech that consumers could expect to see at retailers this year, a few were demo’ing future technologies that aren’t quite ready for the market. The most widely anticipated of these was glassless 3D – typically achieved with lenticular screens that produced a focused 3D effect within a very narrow field of view and distance from the screen. Sony had some very good examples of that technology. But more impressive from my point of view was a headset-gadget that Sony doesn’t even have a name for yet – although I’ve found at least one journalist referring to it as the “Headman” (terrible name). It’s white, looks like something out of the movie TRON: Legacy and provides the most convincing 3D I’ve ever seen.
The apparatus contains two OLED displays, which are mounted on adjustable sliders so they can be correctly positioned for the width between your pupils. There are also stereo headphones located in the ear-cup area. Sony was running some 3D loops from PS3 games such as GT5 and it was mesmerizing. Unlike any other 3D display I’ve seen so far, the effect was perfect – I felt as though I was standing at the edge of the racetrack with the cars whipping by just a few feet away.
However given the lacklustre consumer response to other head-mounted viewing systems like Vuzix, I’m not sure that even if Sony launched this product tomorrow it would find a wide audience. The device will appeal mostly to hardcore gamers – those who spend a lot of money building a PC rig that gives them every advantage during online gameplay. I suspect casual gamers and 3D movie fans will avoid it in favour of big-screen systems that let them share the experience with others in the room.
Readers, what do you think – does a highly personalized 3D system like this interest you?
Pocketable camcorders have been selling like hotcakes ever since Flip Video (now owned by Cisco) popularized the category a few years ago with their original Flip. Since then, we’ve seen incremental upgrades and a whole lot of new players including Kodak, Creative Labs and of course, Sony. The feature sets continue to grow and now include 1080p HD recording, expandable memory, HDMI output and even optical image stabilization. But until this past week at CES, 3D was still an item on the to-do list. Now with Sony’s new Bloggie 3D (yeah, we’re not crazy about that name either) consumers can cram a Full HD camcorder in their pocket that not only shoots 3D if you want, but can also show you your recorded footage in glasses-free 3D using the built-in LCD monitor. Of course if you own a 3D TV you can watch it on that too ;-)
One fact that we failed to mention in the video below is that you can choose to upload your 3D videos to YouTube in “anaglyph” format – that’s the old-fashioned red & blue version of 3D. It doesn’t look as good as the modern version, but since you can find the Anaglyph glasses almost anywhere for pennies, your audience is guaranteed to be able to see your 3D footage in well, 3D. Even if it does end up looking like a cheezy 3D movie from the 50’s.
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