This article originally appeared on CTVNews.ca
Yesterday, at an exclusive event in downtown Toronto, members of the press were invited to the official launch of two new robotic products from Parrot S.A., the French company responsible for popularizing so-called “drones” – remote controlled quad-rotor flying platforms that contain a pair of cameras capable of recording high-definition video.
The company has had enormous success with their AR.Drone (now in its second generation), having sold over 700,000 of the $350 devices since 2010. And though there has been an explosion of growth in the drone market, both in the high-end commercial segment and the budget-friendly toy segment, Parrot has maintained a decisive lead by combining high-quality components and engineering with easy-to-master controls thanks to its use of Wi-Fi equipped smartphones and tablets as the “remote.”
Parrot’s two new products, part of a line they call “MiniDrones,” follow in the footsteps of the AR.Drone. The Rolling Spider is a $119 miniature quad-rotor flying vehicle that fits in the palm of your hand. Equipped with detachable wheels that give the Spider an angry-bee-trapped-in-a-hamster-wheel appearance, it can roll along floors, up walls and along ceilings without any danger of the tiny propellers coming in contact with nearby objects. Thanks to a plethora of on-board sensors and gyros, The Rolling Spider is simple enough for a child to operate. It even has a high-res, downward-facing camera that can snap still images during flights. The rechargeable and replaceable battery is good for about 8 minutes of continuous flight. You can fly the Rolling Spider indoors or outside, but because it’s connected via Bluetooth to your phone or tablet, the operational range is limited to about 66 feet.
In practice, the Rolling Spider is a hoot to fly. Amazingly stable yet highly responsive, it emits a high-pitched whine that makes comparisons to bees, wasps or even mosquitoes more apt than to a spider. Horizontal flight is buttery-smooth while vertical lifts and drops happen incredibly fast. Irritated by a pilot who decides to fly it too close to your head? Go ahead and swat the Spider out of your way – it will right itself and continue on its flight path as though nothing had happened. We can only assume it doesn’t take such acts of aggression personally.
Parrot uses the same flight control scheme from the AR.Drone with the Rolling Spider and it is truly easy enough to learn that you can fly the Spider confidently after a few minutes of experimentation. Getting the Spider to execute an aerobatic 360 degree flip in mid-air requires nothing more than a double-tap on the smartphone’s screen.
Finally, if you can bare to separate yourself long enough from the Rolling Spider to let your kid play with it, they’ll be delighted to find that Parrot has included a set of stickers that can be used to customize the Spider’s appearance. Most of them make the Rolling Spider look like something that’s about to bite you.
Their second product in the MiniDrone line is the $179 Jumping Sumo. A quirky blend of remote-controlled car, mobile camera platform and, well, grasshopper, this two-wheeled vehicle has more in common with a Segway scooter than a garden-variety RC car. Equipped with a wide-angle front-facing camera, the Sumo can stream live video of everything it sees back to the smartphone, giving its driver a first-person perspective. The diminutive vehicle can be driven manually, using the on-screen controls and can perform impressive maneuvers such as 90 or 180-degree turns in an instant, or you can pre-program a specific route which can then be executed at the tap of the screen.
But the Jumping Sumo’s most impressive trick is, as its name suggests, the ability to jump up to three feet into the air, with a level of precision that allows experienced drivers to land it on a surface not much larger than the Sumo’s own footprint. The jumps are accomplished via a powerful, spring-loaded piston that can be primed and released in less than two seconds. Flip the Jumping Sumo “upside down” (a hard position to identify when dealing with a robot that doesn’t seem to care which way is up) and it can use the same mechanism to launch itself away from fixed objects, or “kick” loose objects out of its path. In an impressive demonstration of strength, I watched as a Parrot employee put a sizeable dent in an empty pop can using this technique.
As frightening as it sounds, Parrot has even equipped the Jumping Sumo with a “personality.” With a Furby-like set of responses, the Sumo will emit different sounds under different conditions. Perhaps most disturbing is the language Parrot uses to describe these interactions in its marketing material: “Pet its head, pat its body and it reacts to make you understand its affection for you.” Hmm. “Make you understand”… is this merely an awkward translation from French, Parrot’s native tongue, or is it a sign that we are no longer the ones who are in control? If you still have any doubts, consider this: When the Jumping Sumo finds itself in an “uncomfortable” situation, its “eyes” turn from placid green to a menacing red. Stanley Kubrick tried to warn us about artificial intelligence with red eyes…
While it’s clear that these two MiniDrones—which go on sale in August—are very much designed to be toys (parents get ready for the holiday wish-list onslaught), make no mistake, these are highly sophisticated pieces of technology that have more in common with commercial and even military drone applications than their size and price would indicate. With the exception of their operating distances, battery life and perhaps durability, these two “toys” represent cutting-edge technology.
If you’ve ever spent time wondering what your kids will be equipped to do when they enter the job market, perhaps it’s time to introduce them to a MiniDrone. It could set them up for an upwardly mobile career path in our increasingly robotic world.
See the Rolling Spider in action:
See the Jumping Sumo in action:
Tons of features, good performance and an unbeatable price make the Roku Streaming Stick by far the best value in the increasingly busy Smart-TV add-on category.
If you already own a Smart TV—a WiFi-connected, app-enabled HDTV—you really don’t need to read this. That’s because the Roku family of devices (to which the Roku Streaming Stick is the latest addition) is for all of us poor shmoes stuck with TVs that have no way of talking to the internet and thus no way to access content providers like Netflix, Crackle, CrunchyRoll or YouTube unless we stretch a very long and trip-hazard-creating HDMI cable from our PC/laptop to our TV sets. Don’t laugh. People do that. For real.
There is obviously a better way. It took a few years for electronics companies to figure it out, but simple WiFi add-ons are finally here.
Roku’s Streaming Stick takes the best part of Roku’s earlier efforts, namely the amazing collection of hundreds of “channels” that give the Roku its ability to deliver streaming content, and pairs them up with a dead-simple receiver and an included remote control, all for the rock-bottom price of $59 CDN.
Differentiate yourself, preferably without relying on the same software that all of your competitors (except Apple) are using.
This might well have been the thinking behind today’s announcement of two new smartphones from HTC powered by Microsoft’s brand new mobile OS: Windows Phone 8.
The HTC Windows Phone 8X and 8S are two interpretations of what a Windows Phone 8 handset should be. The 8X is a 4.3″ touchscreen phone that boasts HD resolution, 8 and 2.3 MP rear and front cameras and NFC. It has 16GB of unexpandable internal memory and 4G/LTE cellular connectivity. The 8S for its part, is smaller at 4″ in diagonal measurement, is limited to 4G speeds and lacks a front camera. Its 4GB of memory can however be expanded via MicroSD up to 32GB. Both phones have non-user replaceable batteries.
Specs aside, it’s the design that really sets the 8X and 8S apart – at least in terms of HTC’s previous efforts. Rounded edges, super-smooth screen surfaces and a slightly rubberized back surface all make for a very pleasing phone to hold. But while these Windows Phone 8 handsets look different from other HTC models, they bear a striking resemblance to the other company that is going all-in on Windows Phone – namely, Nokia.
The Windows Phone 8X will come in a variety of colors including California Blue, Graphite Black, Flame Red and Limelight Yellow. The Windows Phone 8S by HTC will be available in Domino, Fiesta Red, Atlantic Blue and High-Rise Gray.
Aside from a few minor differences, HTC’s 8X and 8S look for all intents and purposes like the Nokia Lumia line of handsets.
This similarity has not gone unnoticed by Nokia, who have already chimed in with their opinion. They’re not impressed.
HTC disputes the similarity. HTC’s North American president, Mike Woodward claims that no one looking at the two phones could mistake one for the other.
We had a chance to go somewhat hands-on with the new devices at HTC’s well-attended launch event in New York.
I say somewhat because while we were able to hold the units and even listen to some audio tracks to get a sense of how the integrated amplifier and Beats Audio enhancement worked, we were not able to try out many of the Windows Phone 8 features such as web browsing, email or instant messaging.
What we were able to experience was the exceptional feel that HTC has managed to engineer into these phones. The screens were vivid and bright, without being over-saturated. They felt lightweight without feeling cheap, plasticky or fragile. The 8S will be particularly attractive to those with small hands, with its slightly narrower and shorter physical dimensions.
Also of note is the front-facing camera on the 8X. It has a unique ultra-wide angle lens which lets users compose self-portraits with way more room in the frame for friends or other background details.
HTC wasn’t offering any details around pricing beyond saying that the handsets are expected to be in market with Bell and Rogers in Canada for a November timeframe. However it would be reasonable based on the phones’ specs to expect something in the neighbourhood of $100-$175 on a contract.
You have to give Sony credit. Last year, the company debuted their first effort at creating a consumer tablet, hoping not so much to rival the iPad (something they sensibly realized wasn’t going to happen) but to establish themselves as the definitive #2 player in the space. To say they missed that target is an understatement.
While reviewers had kind things to say about the Tablet S’s physical design such as the innovative wedge shape that made it more comfortable to hold sideways, there was far more in the minus column, thanks mostly to some poorly executed and/or missing features.
The bottom line was that if you’re going to charge the same price as an iPad, you had better give users a compelling reason to pick your tablet. Apparently most consumers felt that had not happened and sales figures for the Tablet S barely registered on global tablet purchases.
That was then. Today, Sony comes back to the tablet table, this time with a new brand (their tablet is now part of the Xperia family of products which includes Sony’s Xperia smartphones) a new look (thinner, lighter) and has addressed at least some of the shortcomings of the Tablet S.
The Xperia Tablet S as the new model is called, comes in 16 and 32GB flavours, sells for $399 and $499 respectively and runs the more modern Android 4.0 operating system from Google.
The new form factor is mostly the same as the original. Screen size and resolution are unchanged at 9.4″ and 1280×800. But this time around Sony has reduced the “curled” portion of the tablet wedge to just the upper (or side) third of the case instead of the previous design’s nearly constant taper from one edge to the other. The overall effect is to make the new Tablet S appear thinner, though the official measurements seem to indicate this is mostly an optical illusion.
Sony has also made the Tablet S more robust. It now sports a splash-proof coating which Sony claims makes the tablet resistant to all kinds of splashes, from any direction, so long as the port covers remain securely in place. This is a very good idea given how many tablets end up in the kitchen as they serve the double-duty of internet appliance and digital cookbook.
Internally, the Xperia tablet gets a speed boost from the latest Quad-core Nvidia Tegra 3 processor, plus the cameras get a spec bump too going from 0.3 megapixels in the front and 5MP in the rear to 1MP up front and 8MP in the rear, which is pretty much standard on all smartphones, and much better than average for tablets.
The last of the (major) physical changes is the presence of a “multiport.” This replaces the micro-USB port from the first version and gives the Xperia Tablet S a critical feature: USB and HDMI-out via an adapter cable. The first Tablet S could only send video wirelessly to compatible displays like Sony TVs, lacking a physical way to do so. This is an improvement to be sure, but I’m not a fan of proprietary connections and accessories. Apple forces iPad owners down this road by only offering HDMI via a 30-pin cable and I’m really disappointed that Sony chose to follow them.
But on to better things!
One of the ways that Sony sought to differentiate their first tablet was the inclusion of an IR transmitter capable of controlling all of your living room devices via a bundled remote control app. It was a great idea, but for some unknown reason, Sony left out the ability to program “macros” – the powerful feature which gives a product like the Logitech Harmony line of universal remotes their broad appeal. Without macros, you’re forced to jump between remote “modes” as you operate each device in your home theatre separately. It’s the tablet equivalent of having all of your physical remotes sitting on your coffee table in front of you. In other words, it doesn’t solve any of the problems associated with owning multiple devices.
The Xperia Tablet S finally addresses this gap by introducing programmable macros such as “Watch TV” which will then automatically send the necessary IR commands to your various pieces of equipment. How intuitive this macro feature is to use is unknown right now. Let’s hope Sony took a page from Logitech’s playbook.
Finally, the one feature which I think proves that Sony is finally “thinking different,” to borrow Apple’s now defunct slogan, is the ability to create a “Guest Mode” account on the Xperia Tablet S. As I’ve mentioned before, one of the BlackBerry PlayBook’s best features is something called BlackBerry Balance, which lets you create a virtual wall between your work-related activities and your personal ones. Sony’s Guest Mode does the same thing by creating profiles for different users, much like you can do on Windows and Mac computers. Using Guest Mode, you can set access permissions for apps, widgets and even desktop wallpapers, for each user account.
This is a tremendously useful innovation which Sony claims is exclusive to the Xperia Tablet S. I can easily see parents justifying the purchase of this product based solely on the strength of Guest Mode alone. I’ve long believed that tablets, unlike smartphones, are communal devices that end up being used by everyone in the household. With Guest Mode, there is finally a way to hand over the tablet without handing over control of personal and/or sensitive information.
Oh, one more thing.
Sony has spared no expense in creating a dedicated line-up of accessories for the Xperia Tablet S ranging from dedicated chargers, desktop stands and covers that include built-in keyboards.
Of course, we’ll really only know how good the Xperia Tablet S is once we get our hands on one, hopefully very soon.
The new tablet goes on sale September 7, but you can pre-order online today.
The new 4G LTE PlayBook launched by RIM yesterday, with all three major carriers, is essentially the same PlayBook the company released a little over a year ago. To say this is a “new” PlayBook would be overstating things. Other than the 4G/LTE cellular data connection option indicated in the model’s name, the only difference is the processor, which received a modest speed bump from 1 GHZ to 1.5 GHZ.
Literally everything else about the 7″ tablet remains the same. Even the box it ships in.
So you’d think that this slightly updated PlayBook would be priced in-line with the non-LTE versions you can find on store shelves today i.e. $229 for a 32GB model. Nope, not even close.
Turns out the 4G/LTE PlayBook, which only comes in the 32GB capacity so far, retails at most carriers for the astonishing price of $549 without a contract.
Let that sink in for a moment…
If you want a PlayBook with 4G/LTE connectivity and a slightly faster processor, you’ll be shelling out an additional $320, or put another way, 139% more.
Just to be clear, this is not an indictment of the tablet itself. The PlayBook, while still under-appreciated by much of the tech media, and certainly not a fan-favourite with consumers, in nonetheless a very good tablet. To see how well it has aged, check out Marc Saltzman’s comparison between the PlayBook and the brand-new Google Nexus 7. The addition of 4G/LTE is a really great option – much like other 4G/LTE devices, it absolutely blazes along. In downtown Toronto at mid-day (peak network usage time) I was able to get speeds of 35Mbps download and 5Mbps upload. Not too shabby.
But poor sales numbers forced RIM to heavily discount all models of the PlayBook, thus changing the landscape dramatically. No longer were we to compare the PlayBook to its larger and more expensive competitor – the iPad. Instead, especially here in Canada where the Kindle Fire isn’t on sale, we now see the PlayBook as a great alternative for people who don’t want an ereader and a tablet – the PlayBook is small enough and inexpensive enough to be both (precisely the territory Google is hoping to exploit with the $209 Nexus 7).
All of which means, unfortunately for RIM, you can’t put the genie back in the bottle.
There is no world now, in which a 32GB PlayBook with 4G/LTE is worth $549.
The very most RIM can expect to people to pay for this mobile speed premium is $130 – the same price difference that Apple slaps on all 4G/LTE versions of the iPad – which means a new 4G/LTE PlayBook should actually cost $359. Coincidentally (or perhaps not) that is exactly $10 more than the 3-year term subsidized price of the new PlayBook: $349.
Now, I know there are folks out there who will point out that even at $549, the 4G/LTE PlayBook is still $100 cheaper than a comparably equipped 16GB iPad which only has half the storage. That’s absolutely correct. But don’t forget, Apple’s latest iPad is a technological tour-de-force with a screen resolution unmatched by any tablet. And even if comparisons to the iPad were meaningful (they aren’t at this point in time), it can’t change the fact that RIM’s own discounting of the original PlayBook has created this unfavourable situation.
RIM, expecting the backlash from the 4G/LTE pricing, has decided to throw the carriers under the bus. “RIM works closely with its carrier partners on its product launches. Pricing, plans and contracts are determined by the carrier,” according to RIM’s agency, Brodeur Partners of New York.
This seemingly out-of-touch-with-reality pricing might be, in some twisted way, RIM’s way of getting you to buy a BlackBerry. I know, sounds wacky, but hear me out:
For $99 on a 3-year contract, you can get RIM’s range-topping Bold 9900 4G. It may not have LTE speeds, but it’s still a great device for productivity. And because the PlayBook’s biggest draw for BlackBerry owners is the ability to tether the two devices seamlessly, sharing one data connection, you could pick up a 32GB non-4G/LTE PlayBook for $229. Since you’ll already be paying for the monthly carrier charges on the Bold, there’s no need to pay again just to provide the PlayBook with its own data connection.
If RIM still has a surplus of PlayBooks it’s trying to get rid of, which the current pricing seems to confirm, this strategy might make sense: in giving people lots of incentive to buy BlackBerrys and PlayBooks together instead of just PlayBooks on their own, the company addresses two problems at once – getting rid of their soon-to-be-obsolete BlackBerrys and surplus PlayBooks.
It’s a long-shot, to be sure, but these days – sadly – everything about RIM is looking like a long-shot.
I like the PlayBook. Especially at its current $200 price point for 16GB. Everyone I’ve spoken to who owns one still enjoys using it and has no regrets. But I can’t get behind a $320 premium for 4G/LTE connectivity, the value simply isn’t there.
When I think “sub-woofer” I picture home theatre set ups- you know the kind- 5, 6 or even 7.1 surround systems with that “.1” referring to the sub woofer which, more often than not, is tucked into a corner, hidden under a plant or sometimes concealed behind a wall panel. What these configurations all have in common is permanence. Your average home theatre buff will spend a fair amount of time figuring out optimal speaker placement and once wired in to their locations, never moves them again.
Why would Sonos seek to market a wireless sub to this group of buyers? Yes, the Sonos sub enables placement options that wired subs can only dream of, but when I tell you that Sonos’s sub is incompatible with every amplified home theatre system on earth, you’re probably going to start scratching your head. I sure did.
Before I explain this bizarre limitation, let me clarify who the Sonos sub is actually aimed at: people who already own, or intend to buy one of Sonos’s all-in-one speakers, the Play:3 or Play:5 or their Connect:Amp powered receiver for bookshelf speakers.
Now, about that strange incompatibility. Let’s do a quick refresher on the nature of sub woofers. Subs are designed to do one thing and do it well: provide the low-end bass reproduction that standard speakers simply can’t deliver. In home theatres, they are loved for that couch-shaking rumble on movie soundtracks. Audiophiles use them to fill in the lows that their dedicated stereo speakers can’t reproduce. But regardless why you use a sub, your receiver/amplifier plays a critical role. Every system that includes a sub needs a setting known as “cross-over.” Cross-over is the frequency at which the sounds you are playing are divided into signals. All sounds above the cross-over frequency get sent to the regular speakers. All sounds below that frequency get sent to the sub-woofer. Sometimes, as with inexpensive HTIBs (Home Theatre In A Box) systems, that cross-over frequency is set at the factory and can’t be changed while receivers/amps used in component systems will typically have an adjustable cross-over frequency so you can get the perfect calibration for your specific speaker/sub-woofer combination.
So what does that have to do with the Sonos SUB? Well, just like every other sub-woofer, the Sonos SUB needs to have a cross-over frequency established. On Sonos systems, that cross-over setting is managed in the software and is dynamically set based on the particular combination of Sonos speakers in your room(s). But because the software uses its knowledge of volume levels and amplification of ALL the speakers in your system, it can’t make the necessary adjustments if your system included components that the software isn’t aware of from an amplification point of view. This includes any externally-amplified speakers you are running through one of Sonos’s Connect devices. These devices only pass music signal, not amplification to a set of speakers. Conversely, all Play:5, Play:3 and Connect:AMP components will work with the SUB.
One of the benefits of the Sonos software-controlled cross-over system is that the cross-over frequency can change. Not only can it change based on which speakers you’re using with the SUB but it can also change as you adjust your volume levels which means you’re always getting the optimal amount of low-end for any moment in time. If the engineers at Sonos ever feel the blend needs to be adjusted, they can do so via a software update. The down-side to this arrangement is you can’t tweak the cross-over frequency if you aren’t happy with how the software is dealing with it.
If you haven’t already guessed from the details so far, the Sonos SUB is intended to enhance the enjoyment of music within an existing Sonos set-up. This is not a sub for home theatres. As an acknowledgement of this fact, Sonos took a little more care with the design and materials in their SUB. After all, if your sub-woofer is wireless and can be placed anywhere, why not show it off a little? The SUB’s piano-black gloss finish and striking shape makes for a great conversation piece. But look a little closer and you’ll see that Sonos’s engineers found an intriguing solution to a design challenge.
Their research told them that traditional down or side-firing sub-woofers limit placement options for consumers. Their boxy shapes can be hard to hide and they certainly don’t slide under couches very well. At the same time, rectangular subs, while easier to stow under furniture, aren’t much to look at if you do need to leave them visible. To make a sub that was both elegant when seen and slim enough to be hidden, Sonos employed a “ying-and-yang” arrangement: two speaker cones and ports which fire from opposite sides, but both facing the inside of the cabinet – the donut hole in the centre of the SUB. The benefits of this design are two-fold: because there are no externally facing speakers, you can position the SUB with any of its five available surfaces facing down and sound quality is never compromised (the “bottom” should probably never be used on “top” for balance reasons). Plus, overall vibration on the SUB’s cabinet is reduced to negligible levels thanks to balanced output of the two drivers. It’s the sub-woofer equivalent of a boxer engine.
It’s also worth mentioning that Sonos’s built-in wireless system creates a level of flexibility that wired sub-woofers simply can’t match. If you use Sonos gear in a multi-room configuration, but decide that you don’t need sub-woofer power in each of those rooms all of the time, simply unplug the SUB, carry it to the other room, plug it in, and then associate it with the new room from within the Sonos app on your smartphone or tablet. The software does the rest, including a recalibration step that ensures you get the right balance between the SUB and the speakers in your second (or third or fourth etc..) room.
I auditioned the SUB in a small listening room at Toronto’s The Spoke club. Sonos Product Manager Craig Wisneski had two Play:3 speakers set up at either side of the room, configured to run in stereo mode (each Play:3 speaker reproducing just one channel respectively). We sampled several tracks including some reggae standards which are perfect for checking out low-end sound thanks to their bass-heavy rhythms. Without the Sonos SUB, the sound produced by the stereo Play:3’s was already (to my untrained ears) full, rich and satisfying. Adding the SUB to the mix did exactly what you would expect – it filled out the low end that you hadn’t even noticed was missing.
It very much reinforced for me that the SUB has been designed for music – not movies. The effect of turning on the SUB was immediate and noticeable while retaining a subtlety I don’t usually associate with sub-woofers. It many ways, it does what all good audio gear should do. It gives you the impression that you weren’t hearing the full range of music before you added it to your set-up.
Here’s the part that might give you pause when considering if the Sonos SUB is right for you: the price. At $749 the Sonos SUB is more expensive than two Play:3 speakers plus the Sonos Bridge all put together. It’s a big expense for a product that many consider a nice, but optional extra to their music system. And while Sonos has plans to release a slightly cheaper $649 matte-black version of the SUB later this year or possibly early in 2013, that’s still twice what it costs to buy a decent powered sub-woofer for component systems. But therein lies the catch – if you want that deep bass sound to accompany your existing Sonos wireless speaker set-up, there is – for now – only one game in town. Is the SUB $749 worth of sub-woofer? Probably not. But if you value stunning industrial design, the convenience of place-anywhere-wireless convenience and a speaker that has been designed to provide optimal low-end sound for your existing Sonos gear, then it might very well be worth the asking price.
In any event, you’ve got a few weeks to decide/save up – the Sonos SUB starts shipping July 30th if you order online. But if you’ve already made up your mind, you can pick one up right now at selected retailers and installers such as Best Buy, Future Shop but call first as stocks are limited at this point.
So what do you do when you want to come up with the next version of one of the world’s most popular phones?
You start by not messing with a proven formula. Samsung’s Galaxy S III, unveiled today at a London, England event, is evolutionary not revolutionary and that’s just fine with us.
They’ve kept the large-but-not-too-large 4.8″ screen, they’ve used a variety of materials including metal to give the phone a more sophisticated look and up-market feel (Samsung says this is the first of their phones to be built from a designer’s perspective, not an engineer’s) but most of what sets the GS III apart from other Galaxy phones and indeed other Android smartphones in general, are the software enhancements.
But before we get to that, let’s talk about the screen. As mentioned, it’s 4.8″ in size and has 720 x 1280 HD resolution. It’s the same Super AMOLED HD technology found in previous Galaxy devices, but they’ve managed to give the display better readability without sacrificing the vibrance that AMOLED screens are known for.
This isn’t a small thing. Some people have noted that while they love the incredible richness and saturation combined with deep blacks that Super AMOLED offers, this same brilliance can make it harder to read when compared to the IPS-LCD technology found in the current generation of iPhones and iPads. And while we didn’t get to spend a lot of time with the GS III, I think Samsung has found the right balance.
The rest of the hardware specs are almost exactly what you’d expect: 8MP camera with 1080p video, 4G LTE (with HSPA support), MicroSD, WiFi N, Bluetooth 4.0, NFC and MHL. What’s new here is the 1.4GHz Exynos 4 Cortex-A9 quad-core chip that’s powering the whole experience. When you hold the GS III in your hand and compare it to the current GS II HD LTE, they feel very similar. The GS III might weigh ever so slightly more, but that serves to make it feel more substantial (Galaxy phones have always felt a tad light in the hand for my liking). The back plate now has a smooth finish instead of the texture panel on the GS II. Again, you might like this more or less, but I found it pleasant enough.
The GS III is the first Galaxy smartphone to ship with Samsung’s interpretation of Android 4.0 (the Galaxy Nexus which Samsung makes, is Android unadulterated, as it comes directly from Google), and this is where you find most of the differentiating features.
Unlike the Galaxy Nexus, which has only soft buttons, that take up screen real-estate and are embedded into the OS, the GS III uses hardware buttons – 2 soft-touch buttons and one central home button which is physical, slightly rubberized and has a pleasing soft-click action. Samsung indicated that this was done not only to increase the amount of available screen real-estate for actual content, but also because users like having physical buttons – we agree.
On a deeper level, Samsung has added their own touches to the Ice Cream Sandwich experience. Some are subtle – like the camera’s ability to automatically suggest the best picture from a series of rapid-fire shots. Others could end up being game-changers: a contextual calling feature lets you call the person you’re texting with by simply pressing a finger to the screen and then raising the phone to your ear – the GS III immediately places the call.
Physical gestures such as this are part of Samsung’s effort to re-make the smartphone interface into a more human and intuitive experience. Another great example of this is the option to have the GS III “read” your face when you’re using it: using the front-facing camera, the GS III can tell if you’re watching video, or reading a web page and automatically prevent the screen from slipping into power-saving mode.
Speaking of video – you know the picture-in-picture feature that most modern HDTV’s have? Well the GS III has it too. You can now keep a video window open on the phone, regardless what other task you’re involved with. This works for both local and streamed videos and you can reposition the window anywhere you want.
Whether you find these engineering tricks to be your cup of tea or not, Samsung is clearly hoping that they will help set the GS III apart from an increasingly crowded Android field where their current leadership is anything but assured. They might also be harbouring some hope that these extras will appeal to those who are contemplating leaving Apple’s juggernaut on their next phone refresh.
Obviously, Samsung wasn’t quite ready to let us spend some serious time with the Galaxy S III, but rest assured we will be doing so in the very near future, and will have all the details regarding price, carrier availability and Canadian launch dates – stay tuned!
May 29 is the European launch date, with the Canadian release slated for this summer.
Here’s the full list of specs for the GS III:
|2.5G (GSM/ GPRS/ EDGE): 850 / 900 / 1800 / 1900 MHz
3G (HSPA+ 21Mbps): 850 / 900 / 1900 / 2100 MHz
4G (Dependent on market)
|4.8 inch HD Super AMOLED (1280×720) display|
|Android 4.0 (Ice Cream Sandwich)|
|Main(Rear): 8 Mega pixel Auto Focus camera with Flash & Zero Shutter Lag, BIS
Sub (Front): 1.9 Mega pixel camera, HD recording @30fps with Zero Shutter Lag, BIS
|Codec: MPEG4, H.264, H.263, DivX, DivX3.11, VC-1, VP8, WMV7/8, Sorenson Spark
Recording & Playback: Full HD (1080p)
|Codec: MP3, AMR-NB/WB, AAC/AAC+/eAAC+, WMA, OGG, FLAC, AC-3, apt-X|
|S Beam, Buddy photo share, Share shot|
|AllShare Play, AllShare Cast|
|Smart stay, Social tag, Group tag, Face zoom, Face slide show|
|Direct call, Smart alert, Tap to top, Camera quick access|
|Pop up play|
|Burst shot & Best photo, Recording snapshot, HDR|
Google™ Mobile Services
|Google Search, Google Maps, Gmail, Google Latitude
Google Play Store, Google Play Books, Google Play Movies
Google Plus, YouTube, Google Talk,
Google Places, Google Navigation, Google Downloads
|WiFi a/b/g/n, WiFi HT40
|Accelerometer, RGB light, Digital compass, Proximity, Gyro, Barometer|
|16/ 32GB User memory (64GB available soon) + microSD slot (up to 64GB)|
|136.6 x 70.6 x 8.6 mm, 133g|
If you’ve been waiting for one of HTC’s new “One” line of Android phones to land in Canada, wait no more.
Today Bell launches the HTC One V, which is the smallest and lightest of HTC’s flagship “One” line of smartphones.
The One V, which we presume stands for “Value,” is certainly one of the least expensive ways to jump into the smartphone market with several attractive pricing options: $299.95 to buy it outright, with no contract, $59.95 on a three-year no-data contract and $0 if you add a data plan to that 3-year contract.
So it’s affordable, but does that mean it’s less capable? No. Consider the following specs:
- 1 GHZ processor
- 512Mb of RAM
- 4GB on-board storage (expandable via MicroSD cards)
- 3G HSPA connections
- Android 4.0 (Ice Cream Sandwich)
- HTC Sense 4.0
- 800×480 3.7″ display
- 5MP front-facing camera with 720p HD video recording
- Beats Audio
Another cool feature is the ability to capture still images while simultaneously recording video which helps take the anxiety out of the decision on whether to take a photo or capture a video – now you don’t have to choose. Speaking of the camera, the One V will ship with “HTC ImageSense, a new suite of camera and imaging features that allow it to rival traditional digital cameras” according to HTC’s press release.
And here’s a pretty sweet bonus: HTC One V users will have access to a special 25 GB Dropbox account for two years. That’s a lot of storage for your photos and videos. Normally free Dropbox accounts only come with 2GB of space.
We’ll be getting our hands on an HTC One V shortly so check back here soon for a full review!
If you’re curious about the full HTC One line-up, check out this excellent comparison, and a look at the unusual material process for the One S case. The HTC One S is slated to come to Bell later this year.
The HTC One V will also be available to TELUS customers later this month.
Disclosure: Sync is owned and operated by Bell Media, a wholly owned subsidiary of Bell Canada.
- Superb audio performance
- Snappy performance
- Big, 4.3″ multi-touch screen
- Micro-HDMI out
- SenseMe Channels
- FM Radio
- Huge/thick/heavy form factor
- No cameras
- Compass mode is quirky
- External speakers only so-so
- If you’re looking for a full-fledged Android device that can handle movies, music and photos and don’t mind the lack of on-board cameras, the Sony Walkman Z1000 Series is an attractive device with great sound, but you can find more features in a smaller package for less money elsewhere.
The Sony Walkman has been a presence on the personal audio scene ever since Sony invented the category back in the late 1970s. Since then, the line of portable music (and more recently media) players has evolved continuously to keep pace with an industry that has seen more convergence than any other in recent memory. And while Apple’s iPod line of devices changed the rules of the game just over a decade ago, Sony has never given up – reinventing the Walkman at each stage to offer buyers an alternative to Apple’s juggernaut with all the hallmarks of the Sony brand: solid industrial design and audio performance.
But Apple is a tough competitor, and when they launched the iPod Touch hot on the heels of their runaway success iPhone, it became clear that the notion of a digital music player being a one-trick pony was antiquated to say the least. A new paradigm had been created – one where music, photos and video were but three elements in a vast sea of portable-computing options.
And yet, seemingly caught unprepared, Sony stuck to the basics and continued to pump out respectable, if somewhat uninspired media players. Not that they had much choice. In fact, until Google released Android, there was little any manufacturer could do to keep up with the iOS tsunami.
But there were a few bright spots for Sony’s Walkman. 2008’s NWZ-S Series introduced one of the best noise-cancelling systems available without needing to spend $350 on a set of Bose headphones. It also marked the addition of “SensMe” Channels – a proprietary way of organizing your music into mood-based categories – an innovation which has yet to be improved upon. Nearly 4 years later, the NWZ-S Series is still my music player of choice.
There were some “what were they thinking?” moments too: They ditched the SensMe system on future models of the Walkman and the ill-conceived and over-priced X Series proved that just because you add Wi-Fi, a touchscreen and a browser to a media player does not mean it will be appealing or successful.
Learning from both of these lessons, Sony is back for another kick at the portable media player can.
This time out, they’ve kept the good: Brought back SensMe, solid sound performance; and dropped the bad: the tiny screen, awful browser of the X Series have now been replaced by a full if not perfect implementation of Google’s Android 2.3 (Gingerbread) mobile operating system.
The result is a device that launches the Walkman brand into portable-computing territory without giving up the audio credentials that have been the Walkman’s hallmarks since the beginning.
Unfortunately for Walkman fans, this evolution isn’t without its trade-offs.
In creating the NWZ-Z1000, Sony has directly targeted Apple’s iPod Touch. The comparison is unavoidable given the capabilities of each device.
In every dimension, the NWZ-Z series dwarfs the iPod Touch. It’s wider, taller, thicker and heavier. Take a look:
|Sony Walkman NWZ-Z1050||Apple iPod Touch|
|W/H/D 70.9 x 134.4 x 11.1 mm||58.9 x 111 x 7.2 mm|
Despite its heavy-set measurements or perhaps because of them, the Walkman feels solid and well built. Sony has never suffered from poor build quality or awkward design and the Z series is no exception. From the player’s cool-to-the touch metal frame to its nearly flush front surface and quirky but comfortable sway back, the Walkman has an instantly familiar feel to it. And there’s no question, you simply can’t get a 4.3″ screen without accepting a device with an overall larger footprint. Still, it’s only 22g lighter than the Samsung Galaxy Note which offers a larger screen and full 4G/LTE connectivity.
The button layout will be familiar to anyone who has used an all-touchscreen smartphone or the iPod Touch. The top power/stand-by button, side-mounted volume rocker and bottom-positioned headphone jack have become fairly standard on all devices of this size. The one departure is the dedicated Walkman logo button (Sony calls it the “W.” button) which sits just above the micro-HDMI port. The inclusion of this button is the one nod Sony has made to the device’s media-centric lineage. Hitting hit brings up the media playback controls on-screen regardless which app or home screen you’re on at the moment, and wakes the Walkman if it’s in stand-by. While I like the idea of a dedicated media button, it doesn’t address the common weakness in all touchscreen media players: you can’t operate them blind. There’s simply no way to leave the NWZ-Z1000 in your pocket and have control over play/pause track skip forward/backward or any other aspect of the media player except for volume.
It’s hard to accept that Sony, who so happily followed Apple down the design path of the iPod Touch, overlooked one of the few areas where they could have improved on Cupertino’s design. In fact, the NWZ-Z1000 could have borrowed from Sony’s own design legacy in the form of dedicated playback buttons from the X-Series, or from Apple’s playbook in the form of an inline-remote on the cord of the included earphones. Sadly, it received neither.
The curved plastic back is intriguing. It certainly sets the Walkman apart from the rest of the media player landscape, but it isn’t so much of stylistic choice as it is a functional requirement. Because Sony’s engineers placed the internal speaker on the Walkman’s back panel instead of the edges, placing the unit face-up on a flat surface would mute the sound almost completely. The curve gives the speaker a millimetre or two’s breathing room and that’s just enough to let the sound emerge.
The NWZ-Z1000’s screen is a beauty. The white LED-backlit LCD TFT screen runs at WQVGA (800×480) and while that doesn’t yield the same kind of pixel density as the iPod Touch, which packs 960×640 into a smaller screen, you don’t notice the difference. As you might expect, browsing the web on a bigger screen is better, all things considered.
I’m a little surprised Sony didn’t opt for OLED on the Walkman as it would have been superior for battery if not for overall contrast, but I guess that at 4.3″ the cost was prohibitive.
Still, when it comes to viewing photos or movies, the Walkman performs well even without the higher-end display technology. It generates a bright, crisp image with blacks that are black enough to handle space scenes even if they aren’t perfectly pitch-black. In my experience, no LCD-based screen can deliver truly deep blacks.
One minor complaint is that the capacitive-touch doesn’t seem to be as sensitive as other screens I’ve tried. Taps didn’t always register and had to be repeated. Another niggle is the surface of the screen itself – more than other surfaces, it seems to be a real finger-print magnet. Without any evidence to support this, my guess is that oleo-phobic coatings adhere better to glass that plastic.
Other than the occasional missed-tap mentioned above, the NWZ-z1000 is a snappy performer which seems to handle the various demands placed on it by the Gingerbread version of the Android OS effortlessly. That’s probably because the Walkman is packing a Dual Core ARM Cortex-A9 CPU running at 1Ghz. That’s a lot of horsepower when you consider the latest version of the iPod Touch is running a single-core ARM Coretx-A8 at 1Ghz (underclocked to 800 Mhz).
I loaded Frontline Commando, a free first-person shooter, from the Android market and it ran seamlessly – as did Raging Thunder, another free but not very good racing game.
All of the native movie formats I tested ran perfectly, however playing back an .mkv file using the free movie player “MX Video Player” resulted is some dropped frames and occasionally out-of-sync audio.
One notable area of weakness is the compass. One of the coolest things in Android is the ability to turn on Compass Mode while in Google Maps’ Street View. This lets you hold the device in front of you and move it around (up/down, side-to-side) and have the Street View screen respond as though you were actually standing at the location on the map, looking around at the buildings and streets. But I found that the Walkman’s digital compass behaves erratically when in this mode, jumping jerkily around and not giving a smooth rotation of the street view surroundings.
Speaking of maps and directions, I’m still not sure I understand the point of navigation and mapping apps on devices without persistent data connections. With the Walkman (or the iPod Touch or any device that relies on just WiFi), if you want to get directions while in your car or anywhere else WiFi access is going to be problematic, you’re out of luck.
As I mentioned earlier, sound quality is one area where the NWZ-Z1000 really shines. The included earbuds are excellent and though I found their design a little odd, they were very comfortable and did a decent job with sound isolation. I miss the active noise reduction system from earlier Walkman models, but it’s not a deal-breaker. Sony included their proprietary EQ settings such as Clear Base, Clear Stereo, VPT Surround and a 5-band graphic EQ. I’ve always appreciated these settings on digital players and I’m glad to see Sony found a way to include them in an Android device. Sony has also included 2 settings that are meant to enhance the performance of the internal speaker: Clear Phase and xLOUD, but don’t bother with them – there is simply nothing that can make the internal speaker sound like anything other than what it is: tiny, weak and sad. That’s ok though – very few media players in any price range do a good job with this.
Some of you will remember that Sony launched their first Android tablet last year – the Sony Tablet S. Reviews were mixed, but among the highlights were some of the exclusive apps that Sony included on the device: Infrared Remote Control, Sony Reader and PlayStation Games.
For reasons known only to Sony, none of these have made their way onto to the NWZ-Z1000. I’m willing to overlook the remote app’s absence – I wasn’t all that impressed with the implementation on the Tablet S, and since the Walkman doesn’t have an infrared sender or receiver it would have been pointless.
But the lack of the Reader and PlayStation games is a big mistake. Given that the Walkman’s main competitor has a built-in ebook solution (iBooks) and is already the most popular mobile gaming platform thanks to the enormous collection of free and paid games in the App Store, you would think these two areas would be on the top of Sony’s must-have list.
But no. Even though the built-in HDMI output could have enabled PlayStation games on the big screen, something which Sony appears to be philosophically opposed to (their Sony Ericsson Experia Play can do PlayStation games, but can’t output to HDMI whereas their Experia Arc can output HDMI, but can’t do PS games), the Walkman can’t run these exclusive games. Likewise, even though the NWZ-Z1000 sports a bigger screen than the iPod Touch, which would naturally make it a better e-reader, no reading apps are loaded by default.
What you do get are Sony’s “Original Apps” collection: Music Player, Video Player, Photo Viewer, FM Radio, DLNA, Wi-Fi Checker, W.Control and Music Unlimited.
At first I couldn’t figure out why one would need Sony versions of apps that are standard on every Android device. The reason they’ve been included is their clever use of DLNA. Just like on the Tablet S, you can use these apps to “Send To” compatible displays on your network. Watching a video on the Walkman and want to see it on your DLNA-equipped HDTV? Two taps and you’re done. Same thing for photos and music.
This DLNA technology works in reverse too, such that if you have a compatible DLNA media server (home PC, PS3, etc) you can access that content and view it/listen to it on the Walkman.
While buggy at times, this DLNA implementation is a strong argument that Apple’s AirPlay isn’t the only game in town for those who want to flex their wireless network’s muscles.
Wi-Fi Checker is an app that, well, checks your Wi-Fi connection by connecting to your chosen access point and then giving you some rudimentary feedback such as your assigned IP address and a confirmation that you are in fact, connected. Not quite sure why Sony felt the need to include it given that Android’s existing wireless stats are pretty good.
W. Control is merely a preference setting for how you want to interact with the maximized view of the Walkman or “W.” media playback controls. You can choose to single or double-tap the screen for play/pause and whether you want left or right swipes to skip you forward or backward one track. This should have been baked into the existing Settings app in Android.
Finally, Music Unlimited is Sony’s answer to iTunes – an online store where you can preview and buy then download music tracks directly to the Walkman.
Thanks to its size, the NWZ-Z1000 has few true competitors. This can make direct comparisons a bit tricky. Other than the iPod Touch, there are only two other devices in the Canadian market that come close, without looking at smartphones since they really do represent a different category. These are the Archos 5 32GB and the Dell Streak 5. The Archos is the same price as the Walkman but lacks access to the Android Marketplace and doesn’t support DLNA. The Dell Streak includes cameras but because it is built as a mobile data device, you can only buy it on contract with Rogers Wireless, or no contract for $399. In my opinion the Archos, while a very capable media player, is a less-than-ideal Android device and requires optional accessories to support HDMI out. The Streak looks attractive, but if the price of the Walkman strikes you as high, the Streak won’t appeal either.
The Walkman NWZ-Z1000 enters the market with a peculiar set of features that makes it both unique and unexceptional at the same time. While it is a capable media player that offers a bigger screen than its closest competitor, the lack of any on-board cameras limits the ways in which you can use the device for anything other than media consumption.
Even though it’s more expensive that the iPod Touch for the same memory size, the Walkman delivers two strong arguments for the additional dollars: screen size and CPU. If you find the iPod Touch’s screen a little on the small side – as many people do – the NWZ-Z1000’s 4.3″ window is a much more comfortable viewing experience.
The Walkman’s dual-core CPU barely breaks a sweat as you put the device through its paces – there is virtually no lag or delays when moving from app to app or within the various menus. The iPod Touch isn’t as speedy and there are times when it feels like it’s running to catch up. If you value snappy performance over bells and whistles like on-board cameras, the Walkman is the clear winner.
You’ll be able to find the Sony NWZ-Z1000 Walkman at major electronics retailers later this spring for $299 for the 16GB size and $349 for the 32GB model.
Sony Canada confirms that these sleek-looking devices are indeed headed our way. No word on price so far, but they’re due to hit stores “in the fall,” but definitely in time for the holiday season. Obviously as soon as we get our hands on one (or both), we’ll let you know how they stack up against the iPad, PlayBook but more importantly, the other Android tablets beginning to flood the market.